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Rüütli Vaev
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Commit
ca016a56
authored
Mar 20, 2024
by
krkane
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Source/Main.c
Source/Main.c
0 → 100644
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ca016a56
#include "Header.h"
#include <stdio.h>
int
main
(
void
)
{
srand
(
time
(
NULL
));
int
choice
;
PrintWelcomeMessage
();
printf
(
"Vajutage 1, et mängida!
\n
"
"Vajutage 2, et lugeda mängu reegleid!
\n
"
"Vajutage 0, et väljuda!
\n
"
);
do
{
scanf
(
"%d"
,
&
choice
);
if
(
choice
!=
1
&&
choice
!=
0
&&
choice
!=
2
)
{
printf
(
"Palun valige õige valik...
\n
"
);
}
}
while
(
choice
!=
1
&&
choice
!=
0
&&
choice
!=
2
);
if
(
choice
==
0
)
{
printf
(
"
\n
Väljun...
\n
"
);
return
0
;
}
else
if
(
choice
==
2
)
{
DisplayGameRules
();
}
else
if
(
choice
==
1
)
{
int
gameState
=
1
;
Player
player
=
CreatePlayer
();
int
defeatedEnemies
=
0
;
while
(
gameState
==
1
)
{
if
(
defeatedEnemies
<
NUM_HENCHMEN
)
{
Enemy
enemy
=
CreateEnemy
(
defeatedEnemies
);
printf
(
"
\n
Vastane tüübiga %s, %dHP ja rünnaku tugevusega"
" %d on loodud.
\n
"
,
enemy
.
type
,
enemy
.
health
,
enemy
.
attack
);
gameState
=
fight
(
&
player
,
&
enemy
);
}
else
{
// Generate the final boss
FinalBoss
boss
=
CreateFinalBoss
(
defeatedEnemies
);
printf
(
"
\n
Vastane tüübiga %s, %dHP ja rünnaku tugevusega"
" %d on loodud.
\n
"
,
boss
.
type
,
boss
.
health
,
boss
.
attack
);
gameState
=
bossFight
(
&
player
,
&
boss
);
}
if
(
gameState
==
0
)
{
return
0
;
}
defeatedEnemies
++
;
levelUp
(
&
player
);
gameState
=
Move
(
defeatedEnemies
);
if
(
gameState
==
0
)
{
return
0
;
}
}
}
return
0
;
}
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