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Rüütli Vaev
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Commit
4ba8d006
authored
Mar 21, 2024
by
krkane
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Update main.c
parent
78603129
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Showing
1 changed file
with
12 additions
and
8 deletions
Source/main.c
Source/main.c
View file @
4ba8d006
...
@@ -47,8 +47,8 @@ int main(void)
...
@@ -47,8 +47,8 @@ int main(void)
if
(
defeatedEnemies
<
NUM_HENCHMEN
)
if
(
defeatedEnemies
<
NUM_HENCHMEN
)
{
{
Enemy
enemy
=
CreateEnemy
(
defeatedEnemies
);
Enemy
enemy
=
CreateEnemy
(
defeatedEnemies
);
printf
(
"
\n
Vastane
tüübiga %s, %dHP ja rünnaku tugevusega"
printf
(
"
\n
Kohtasid vastast
tüübiga %s, %dHP ja rünnaku tugevusega"
" %d
on loodud
.
\n
"
,
enemy
.
type
,
enemy
.
health
,
" %d.
\n
"
,
enemy
.
type
,
enemy
.
health
,
enemy
.
attack
);
enemy
.
attack
);
gameState
=
fight
(
&
player
,
&
enemy
);
gameState
=
fight
(
&
player
,
&
enemy
);
}
}
...
@@ -56,8 +56,10 @@ int main(void)
...
@@ -56,8 +56,10 @@ int main(void)
{
{
// Generate the final boss
// Generate the final boss
FinalBoss
boss
=
CreateFinalBoss
(
defeatedEnemies
);
FinalBoss
boss
=
CreateFinalBoss
(
defeatedEnemies
);
printf
(
"
\n
Vastane tüübiga %s, %dHP ja rünnaku tugevusega"
printf
(
"
\n
Oled jõudmas koopa lõppu ning "
" %d on loodud.
\n
"
,
boss
.
type
,
boss
.
health
,
"äkitselt märkasid pealikku %s, %dHP ja"
" rünnaku tugevusega"
" %d.
\n
"
,
boss
.
type
,
boss
.
health
,
boss
.
attack
);
boss
.
attack
);
gameState
=
bossFight
(
&
player
,
&
boss
);
gameState
=
bossFight
(
&
player
,
&
boss
);
}
}
...
@@ -116,8 +118,8 @@ int main(void)
...
@@ -116,8 +118,8 @@ int main(void)
if
(
defeatedEnemies
<
NUM_HENCHMEN
)
if
(
defeatedEnemies
<
NUM_HENCHMEN
)
{
{
Enemy
enemy
=
CreateEnemy
(
defeatedEnemies
);
Enemy
enemy
=
CreateEnemy
(
defeatedEnemies
);
printf
(
"
\n
Vastane
tüübiga %s, %dHP ja rünnaku tugevusega"
printf
(
"
\n
Kohtasid vastast
tüübiga %s, %dHP ja rünnaku tugevusega"
" %d
on loodud
.
\n
"
,
enemy
.
type
,
enemy
.
health
,
" %d.
\n
"
,
enemy
.
type
,
enemy
.
health
,
enemy
.
attack
);
enemy
.
attack
);
gameState
=
fight
(
&
player
,
&
enemy
);
gameState
=
fight
(
&
player
,
&
enemy
);
}
}
...
@@ -125,8 +127,10 @@ int main(void)
...
@@ -125,8 +127,10 @@ int main(void)
{
{
// Generate the final boss
// Generate the final boss
FinalBoss
boss
=
CreateFinalBoss
(
defeatedEnemies
);
FinalBoss
boss
=
CreateFinalBoss
(
defeatedEnemies
);
printf
(
"
\n
Vastane tüübiga %s, %dHP ja rünnaku tugevusega"
printf
(
"
\n
Oled jõudmas koopa lõppu ning "
" %d on loodud.
\n
"
,
boss
.
type
,
boss
.
health
,
"äkitselt märkasid pealikku %s, %dHP ja"
" rünnaku tugevusega"
" %d.
\n
"
,
boss
.
type
,
boss
.
health
,
boss
.
attack
);
boss
.
attack
);
gameState
=
bossFight
(
&
player
,
&
boss
);
gameState
=
bossFight
(
&
player
,
&
boss
);
}
}
...
...
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