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Rüütli Vaev
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Commit
01cb0755
authored
Mar 20, 2024
by
gerann
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Update Header.h
parent
dac372a4
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33 additions
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Library/Header.h
Library/Header.h
View file @
01cb0755
...
@@ -7,9 +7,33 @@
...
@@ -7,9 +7,33 @@
#include <string.h>
#include <string.h>
#define NUM_HENCHMEN 5
#define NUM_HENCHMEN 5
#define LOSE_HP -10
#define LOSE_HP 10
#define POTION 25
#define INPUT_MIN 0
#define INPUT_MAX 3
//Players base values
#define PLAYER_BASE_HEALTH 100
#define PLAYER_BASE_DAMAGE 10
#define POT_COUNT 10
//Players level up macros
#define LEVEL_UP_HP 20
#define LEVEL_UP_ATTACK 5
//Different enemies base values
#define ELF_BASE_DAMAGE 10
#define ORK_BASE_DAMAGE 15
#define SMURF_BASE_DAMAGE 20
#define DEEMON_BASE_DAMAGE 25
#define BANDIIT_BASE_DAMAGE 30
#define SPECIAL_DAMAGE 40
#define SPECIAL_DAMAGE 40
#define BOSS_HEALTH 100
#define BOSS_DAMAGE 20
//Game save value
#define SAVE_GAME 2
#define STATS_ROW_LEN 2
typedef
struct
typedef
struct
{
{
int
health
;
int
health
;
...
@@ -31,16 +55,21 @@ typedef struct
...
@@ -31,16 +55,21 @@ typedef struct
char
type
[
20
];
char
type
[
20
];
}
FinalBoss
;
}
FinalBoss
;
void
PrintWelcomeMessage
(
void
);
void
PrintWelcomeMessage
(
void
);
void
DisplayGameRules
(
void
);
void
DisplayGameRules
(
void
);
Player
CreatePlayer
();
Player
CreatePlayer
();
int
Move
(
int
defeated_enemies
);
int
Move
(
int
defeated_enemies
);
void
handleTrap
(
Player
*
player
);
int
fight
(
Player
*
p
,
Enemy
*
e
);
int
fight
(
Player
*
p
,
Enemy
*
e
);
int
bossFight
(
Player
*
p
,
Enemy
*
boss
);
int
bossFight
(
Player
*
p
,
FinalBoss
*
boss
);
void
usePotion
(
Player
*
p
,
int
initialHealth
,
int
currentHealth
);
int
usePotion
(
Player
*
p
,
int
initialHealth
,
int
currentHealth
);
void
levelUp
(
Player
*
p
);
void
levelUp
(
Player
*
p
);
Enemy
CreateEnemy
(
int
defeated_enemies
);
Enemy
CreateEnemy
(
int
defeated_enemies
);
FinalBoss
CreateFinalBoss
(
int
defeated_enemies
);
FinalBoss
CreateFinalBoss
(
int
defeated_enemies
);
int
Menu
(
void
);
int
GetIntInRange
(
int
min
,
int
max
);
int
SaveGame
(
char
*
file
,
Player
*
p
,
int
enemiesDefeated
);
void
LoadGame
(
char
*
file
,
Player
*
p
,
int
*
enemies
);
#endif //GAME_HEADER_H
#endif //GAME_HEADER_H
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