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blackjack
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Commit
ce885967
authored
May 02, 2023
by
alsunj
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parent
3c1094d6
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scripts/C#/Gamescripts/DeckScript.cs
scripts/C#/Gamescripts/DeckScript.cs
0 → 100644
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ce885967
using
System.Collections
;
using
System.Collections.Generic
;
using
System.Globalization
;
using
UnityEngine
;
public
class
DeckScript
:
MonoBehaviour
{
// Get cards form unity for what we give them values
public
Sprite
[]
cardSprites
;
// Array for shuffled card values
int
[]
cardValues
=
new
int
[
53
];
int
currentIndex
=
0
;
void
Start
()
{
GetCardValues
();
}
// Update is called once per frame
void
GetCardValues
()
{
int
num
=
0
;
// Loop to assign values
for
(
int
i
=
0
;
i
<
cardSprites
.
Length
;
i
++)
{
num
=
i
;
// Count up to the amount of cards, 52
num
%=
13
;
// Kui kaardi vrtus lheb le 10 siis mra ta 10ks
if
(
num
>
10
||
num
==
0
)
{
num
=
10
;
}
cardValues
[
i
]
=
num
++;
}
}
public
void
Shuffle
()
{
// Tavaline massiivi andmete vahetaja
for
(
int
i
=
cardSprites
.
Length
-
1
;
i
>
0
;
--
i
)
{
int
j
=
Mathf
.
FloorToInt
(
Random
.
Range
(
0.0f
,
1.0f
)
*
(
cardSprites
.
Length
-
1
))
+
1
;
Sprite
face
=
cardSprites
[
i
];
cardSprites
[
i
]
=
cardSprites
[
j
];
cardSprites
[
j
]
=
face
;
int
value
=
cardValues
[
i
];
cardValues
[
i
]
=
cardValues
[
j
];
cardValues
[
j
]
=
value
;
}
currentIndex
=
1
;
}
// give out next card
public
int
DealCard
(
CardScript
cardScript
)
{
cardScript
.
SetSprite
(
cardSprites
[
currentIndex
]);
cardScript
.
SetValue
(
cardValues
[
currentIndex
]);
currentIndex
++;
return
cardScript
.
GetValueOfCard
();
}
public
Sprite
GetCardBack
()
{
return
cardSprites
[
0
];
}
}
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