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blackjack
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Commit
885fb53f
authored
May 02, 2023
by
alsunj
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parent
1e0abe38
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scripts/C#/ScoreTable.cs
scripts/C#/ScoreTable.cs
0 → 100644
View file @
885fb53f
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine.UI
;
using
UnityEngine.SceneManagement
;
using
UnityEngine
;
public
class
ScoreTable
:
MonoBehaviour
{
public
Text
usernamePrefab
;
public
Text
bankPrefab
;
public
Text
winsPrefab
;
public
Text
losesPrefab
;
public
Text
wlPrefab
;
public
RectTransform
content
;
private
void
Start
()
{
StartCoroutine
(
Callstats
());
}
IEnumerator
Callstats
()
{
WWWForm
form
=
new
WWWForm
();
WWW
www
=
new
WWW
(
"http://localhost/Table.php"
,
form
);
yield
return
www
;
if
(
www
.
text
[
0
]
==
'0'
)
{
// If no results were returned, do nothing
}
else
{
// Split the text returned by the PHP script into separate variables for username, bank, wins, and loses
string
[]
lines
=
www
.
text
.
Split
(
new
string
[]
{
"<br>"
},
System
.
StringSplitOptions
.
RemoveEmptyEntries
);
// Create new rows for each line of values
float
yOffset
=
100
;
foreach
(
string
line
in
lines
)
{
string
[]
values
=
line
.
Split
(
new
char
[]
{
' '
},
System
.
StringSplitOptions
.
RemoveEmptyEntries
);
if
(
values
.
Length
>=
4
)
{
string
usernameStr
=
values
[
0
];
string
bankStr
=
values
[
1
];
string
winsStr
=
values
[
2
];
string
losesStr
=
values
[
3
];
// Divide the integers in winsStr and losesStr
int
wins
=
int
.
Parse
(
winsStr
);
int
loses
=
int
.
Parse
(
losesStr
);
// Check if loses is greater than 0, if not set it to 1
if
(
loses
==
0
)
{
loses
=
1
;
}
float
wl
=
(
float
)
wins
/
(
float
)
loses
;
string
wlStr
=
wl
.
ToString
(
"F2"
);
// Create new UI elements for each value
Text
usernameText
=
Instantiate
(
usernamePrefab
,
content
.
transform
);
usernameText
.
text
=
usernameStr
;
Text
bankText
=
Instantiate
(
bankPrefab
,
content
.
transform
);
bankText
.
text
=
bankStr
;
Text
winsText
=
Instantiate
(
winsPrefab
,
content
.
transform
);
winsText
.
text
=
winsStr
;
Text
losesText
=
Instantiate
(
losesPrefab
,
content
.
transform
);
losesText
.
text
=
losesStr
;
Text
wlText
=
Instantiate
(
wlPrefab
,
content
.
transform
);
wlText
.
text
=
wlStr
;
// Position the new row of UI elements
Vector3
pos
=
new
Vector3
(-
243
,
yOffset
,
0
);
usernameText
.
rectTransform
.
localPosition
=
pos
;
bankText
.
rectTransform
.
localPosition
=
pos
+
new
Vector3
(
150
,
0
,
0
);
winsText
.
rectTransform
.
localPosition
=
pos
+
new
Vector3
(
310
,
0
,
0
);
losesText
.
rectTransform
.
localPosition
=
pos
+
new
Vector3
(
430
,
0
,
0
);
wlText
.
rectTransform
.
localPosition
=
pos
+
new
Vector3
(
550
,
0
,
0
);
// Increase the yOffset for the next row
yOffset
-=
30
;
}
}
}
}
}
\ No newline at end of file
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