Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
alsunj
/
blackjack
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
6cc6c3b3
authored
May 02, 2023
by
alsunj
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Upload New File
parent
566fea8e
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
111 additions
and
0 deletions
scripts/C#/Gamescripts/PlayerScript.cs
scripts/C#/Gamescripts/PlayerScript.cs
0 → 100644
View file @
6cc6c3b3
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
PlayerScript
:
MonoBehaviour
{
// Nii mängija kui ka diileri kood
// Kasuta teisi scripte
public
CardScript
cardScript
;
public
DeckScript
deckScript
;
// Total value of player/dealer's hand
public
int
handValue
=
0
;
// Betting money
private
int
money
=
DBmanager
.
bank
;
//public int money = 5000;
// Massiiv kaartidest, mis tekivad ühes käes/hand
public
GameObject
[]
hand
;
// Index uuele kaardile
public
int
cardIndex
=
0
;
// Is ace 1 or 11
List
<
CardScript
>
aceList
=
new
List
<
CardScript
>();
public
void
StartHand
()
{
GetCard
();
GetCard
();
}
// Update is called once per frame
public
int
GetCard
()
{
// Get a card
int
cardValue
=
deckScript
.
DealCard
(
hand
[
cardIndex
].
GetComponent
<
CardScript
>());
// Show card on game screen
hand
[
cardIndex
].
GetComponent
<
Renderer
>().
enabled
=
true
;
// Hand/käe kogu väärtus
handValue
+=
cardValue
;
// Kui väärtus on 1 on tegemist ässaga
if
(
cardValue
==
1
)
{
aceList
.
Add
(
hand
[
cardIndex
].
GetComponent
<
CardScript
>());
}
// Kontroll kas kasutame 1e või 11 ässa väärtusena
AceCheck
();
cardIndex
++;
return
handValue
;
}
// Conversion: is ace 1 or 11
public
void
AceCheck
()
{
// for each ace in the ace list
foreach
(
CardScript
ace
in
aceList
)
{
if
(
handValue
+
10
<
22
&&
ace
.
GetValueOfCard
()
==
1
)
{
// if converting, adjust card object and hand value
ace
.
SetValue
(
11
);
handValue
+=
10
;
}
else
if
(
handValue
>
21
&&
ace
.
GetValueOfCard
()
==
11
)
{
ace
.
SetValue
(
1
);
handValue
-=
10
;
}
}
}
// Add or subtract from money, for bets
public
void
AdjustMoney
(
int
amount
)
{
money
+=
amount
;
}
// Output players current money amount
public
int
GetMoney
()
{
return
money
;
}
// Hides all cards, resets the needed variables
public
void
ResetHand
()
{
for
(
int
i
=
0
;
i
<
hand
.
Length
;
i
++)
{
hand
[
i
].
GetComponent
<
CardScript
>().
ResetCard
();
hand
[
i
].
GetComponent
<
Renderer
>().
enabled
=
false
;
}
cardIndex
=
0
;
handValue
=
0
;
aceList
=
new
List
<
CardScript
>();
for
(
int
i
=
0
;
i
<
2
;
i
++)
{
hand
[
i
].
GetComponent
<
Renderer
>().
enabled
=
true
;
}
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment